By Greg M. Smith
While the hot medium of CD-ROMs emerged, figures and critics alike proclaimed their almost limitless power. Adapting fabric from well-established media like tv and movie, CD-ROMs have speedy remodeled genres comparable to technological know-how fiction and horror. whilst, the realities of tangible CD-ROMs frequently fall in need of their utopian visions.
On a Silver Platter marks a "coming of age" for CD-ROMs as a commercially and aesthetically major medium tough severe cognizance. Greg Smith brings jointly media students reminiscent of Lisa Cartwright, Henry Jenkins, Janet Murray, and Scott Bukatman to research how CD-ROMs provide choices to typical places--to museums, to towns, and particularly to school rooms. studying particular CD-ROM titles, together with, Sim urban, Civilization, and Phantasmagoria, the members argue that CD-ROMs are advanced texts valuable of shut attention, either for the way they've got replaced our realizing of area and style, and for a way they'll influence the improvement of destiny media.
By interpreting specific CD-ROM texts and contexts, On a Silver Platter probes this new medium for perception and figuring out into the present kingdom of multimedia and into the way forward for know-how.
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Extra resources for On a Silver Platter: CD-ROMs and the Promises of a New Technology
How can we gauge our distance from an artform that does not yet exist? One way is to measure existing electronic narratives against a comparable experience in the nonelectronic world. At the present moment, a high percentage of the digital media on the market are second-order phenomena, adaptations of texts that gained their popularity through ﬁlm and television. In a horizontally integrated media industry, characters, plots, images move ﬂuidly across various media, participating in what Marsha Kinder (1991) has called the entertainment supersystem.
The movies have developed devices to focus our attention on narratively crucial phenomena, encouraging us to ignore tangential information, which gives the movies an urgency not found in most daily life. 5. Some CD-ROMs (such as Doom) allow the player to compete against other players online, blurring the straightforward distinction between online interactivity and strongly designed objects. However, I believe that it is more useful to consider online Doom play to be more like the experience of interactivity in a strongly designed object.
From its initiation, Star Trek sought to provide a richly detailed narrative universe that could be the platform for many different characters and situations and thus attract diverse audiences. Star Trek might one week offer us a mystery or a scientiﬁc problem to be solved, another week a combat situation or a diplomatic crisis, or still another week a political allegory. For some fans the scientiﬁc and technological challenges of the twentyfourth century form the central focus. For others it is the close social bonds between the vividly portrayed characters.