Download iOS Game Development Cookbook: Simple Solutions for Game by Paris Buttfield-Addison, Jonathon Manning PDF

April 4, 2017 | Programming | By admin | 0 Comments

By Paris Buttfield-Addison, Jonathon Manning

Are looking to construct video games with iOS applied sciences? This cookbook offers designated recipes for a variety of universal iOS game-development concerns, starting from second and 3D math to video game middle integration, and OpenGL to functionality. If you’re conversant in iOS and Objective-C, this is often the problem-solving consultant you want.

Rather than specialise in particular video game engines for iOS, corresponding to Cocos2D or the Corona SDK, the recipes during this cookbook strictly care for baked-in iOS applied sciences. You’ll research strategies for every little thing from tile-matching video games to racing, with operating code so you might use correct away.

* Lay out the constitution of your game
* construct and customise menus with UIKit
* realize and reply to consumer input
* Use complicated options to play sound results and music
* paintings with info, utilizing iOS units and the cloud
* Create second portraits with SpriteKit
* upload physics simulation for your game
* examine commencing to complicated 3D graphics
* Create demanding situations with man made intelligence
* Use networking so as to add multiplayer capabilities
* paintings with video game controllers and a number of screens

Show description

Read Online or Download iOS Game Development Cookbook: Simple Solutions for Game Development Problems (1st Edition) PDF

Similar programming books

Scala in Depth


Scala extensive is a different new ebook designed that will help you combine Scala successfully into your improvement approach. by means of offering the rising top practices and designs from the Scala neighborhood, it publications you thru dozens of robust recommendations instance via example.
concerning the Book
Scala is a robust JVM language that blends the sensible and OO programming versions. You'll haven't any difficulty getting introductions to Scala in books or on-line, yet it's difficult to discover nice examples and insights from skilled practitioners. You'll locate them in Scala in Depth.

There's little heavy-handed thought here—just dozens of crisp, functional ideas for coding in Scala. Written for readers who comprehend Java, Scala, or one other OO language.

Purchase contains loose PDF, ePub, and Kindle eBooks downloadable at manning. com.
What's inside of* Concise, expressive, and readable code kind
* the way to combine Scala into your latest Java tasks
* Scala's 2. eight. zero collections API
* easy methods to use actors for concurrent programming
* gaining knowledge of the Scala sort method
* Scala's OO features—type member inheritance, a number of inheritance, and composition
* sensible suggestions and patterns—immutability, applicative functors, and monads

desk of Contents<ol>* Scala—a mixed language
* The center ideas
* Modicum of style—coding conventions
* using item orientation
* utilizing implicits to put in writing expressive code
* the kind procedure
* utilizing implicits and kinds jointly
* utilizing the perfect assortment
* Actors
* Integrating Scala with Java
* styles in sensible programming

iOS 8 Swift Programming Cookbook

Fullyyt rewritten for Apple’s fast programming language, this up to date cookbook is helping you conquer the vexing matters you’re more likely to face while developing apps for iOS devices.

You’ll locate thousands of recent and revised recipes for utilizing the iOS eight SDK, together with recommendations for operating with health and wellbeing information and HomeKit components, improving and animating pictures, storing and keeping facts, sending and receiving notifications, and coping with records and folders between them. every one recipe contains pattern code on GitHub so you might use instantly.

Formal Methods for Components and Objects: 7th International Symposium, FMCO 2008, Sophia Antipolis, France, October 21-23, 2008, State of the Art Survey ... Programming and Software Engineering)

All smooth industries depend on huge and intricate software program platforms. with a purpose to build such huge platforms in a scientific demeanour, the focal point of the advance methodologies has switched within the final 20 years from practical to structural concerns. Formal equipment were utilized effectively to the verification of medium-sized courses in protocol and layout.

Extra resources for iOS Game Development Cookbook: Simple Solutions for Game Development Problems (1st Edition)

Example text

Changing the class of the view controller Now that this is done, we’ll add a text field to the screen and make the view controller class able to access its contents (on its own, a text field can’t communicate with the view controller—you need an outlet for that). We’ll also add a button to the screen, and make some code run when the user taps it. 9. Add a text field. The objects library should be at the bottom of the Utilities pane, on the righthand side of the Xcode window. If it isn’t visible, choose View→Utilities→Objects Library, or press Command-Control-Option-3.

See Figure 1-3. Figure 1-3. Retain cycles However, if you store that block in a property in self, the block and the object will be retaining each other. This prevents the object from being removed from memory when all other strong references to it have gone away, as shown in Figure 1-4. Figure 1-4. 15. Using a Timer Problem You want to create a timer that repeatedly calls a block. Solution First, create an instance variable to store the timer: @interface ViewController () { dispatch_source_t timer; } @end Then, create the timer like so: // Get the queue to run the blocks on dispatch_queue_t queue = dispatch_get_main_queue(); // Create a dispatch source, and make it into a timer that goes off every second timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); dispatch_source_set_timer(timer, DISPATCH_TIME_NOW, 1 * NSEC_PER_SEC, 0); // When the timer goes off, heal the player dispatch_source_set_event_handler(timer, ^{ GivePlayerHitPoints(); }); // Dispatch sources start out paused, so start the timer by resuming it dispatch_resume(timer); To cancel the timer, just set the timer variable to nil: timer = nil; Discussion In addition to dispatch queues, GCD has a concept called a dispatch source, which is something that triggers work to be done.

However, you often don’t want every single thing in the game to freeze. For example: • The user interface may need to continue to animate. • The network may need to keep communicating with other computers, rather than stopping entirely. In these cases, having special objects that never get paused makes more sense. 9. Calculating Time Elapsed Since the Game Start Problem You want to find out how much time has elapsed since the game started. 8. 2f seconds ago", timeSinceGameStart); Discussion NSDate objects represent moments in time.

Download PDF sample

Rated 4.22 of 5 – based on 10 votes