By Debbie Rodan
Incapacity, weight problems and getting old bargains a fascinating account of a brand new zone of urgent main issue, analysing the best way ‘spurned’ identities are depicted and reacted to in televisual genres and online boards. interpreting the symbolic strength of the media, this ebook offers case stories from fact, drama and comedian tv programmes well known within the united kingdom, united states and Australia to make clear the illustration of incapacity, weight problems, and getting older the way within which their prestige as undesirable and unwelcome identities is perpetuated.
Read or Download Disability, Obesity and Ageing: Popular Media Identifications PDF
Best media studies books
Towards the tip of the 19th century, the hegemony of the published observe was once shattered through the coming of recent media applied sciences that provided novel methods of speaking and storing facts. formerly, writing had operated in terms of symbolic mediation—all info needed to go through the needle's eye of the written signifier—but phonography, images, and cinematography saved actual results of the genuine within the form of sound waves and lightweight.
The proliferation of cellular media in recent times is a world phenomenon, with billions of units bought each year. cellular communications are actually relocating past individualized voice to mass media content—text, voice, sound, photos, or even video. this can create new kinds of content material that permit media businesses and clients to engage in new methods.
Via empirical fabric in addition to theoretical discussions, this e-book explores advancements in gender-technology relations from the 1980s to this day. the writer attracts on her long-lasting study within the box, delivering perception in either historic and more moderen discussions of gender when it comes to pcs and computing.
This publication examines the neighborhood, neighborhood and transnational contexts of games via a targeted research on gaming groups, the methods online game layout regulates gender and sophistication kinfolk, and the affects of colonization on online game layout. The serious curiosity in video games as a cultural artifact is roofed through a variety of interdisciplinary paintings.
- Tell Everyone: Why We Share and Why It Matters
- The Media in Scotland (Film, Media, and Cultural Studies)
- Covering Islam: How the Media and the Experts Determine How We See the Rest of the World
- When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century
- Religion in the Media: A Linguistic Analysis
- Challenging Myths of Masculinity: Understanding Physical Cultures
Additional resources for Disability, Obesity and Ageing: Popular Media Identifications
Disability is seen to exist in the realm of medicine which for Barnes also includes psychology, special education and social work (Barnes, 2004, p. 29). Under these so-called deficit models, disability is abnormal – a deviant or medical category – an undesirable tragedy that should be cured. These are clearly recognizable narratives that draw on a long tradition of representation, particularly in human interest stories. Narratives such as these tend to individualize disability as a personal problem (Ellis, 2009).
Boss Hogg of The Dukes of Hazzard is a clear example of this. As a stereotypical corrupt public figure, Boss Hogg’s weight acts as semiotic shorthand for his greed and laziness. Boss Hogg appeared in every episode of the long-running television show, always wearing a slightly-too-tight white suit, and always smoking a cigar as he engaged in criminal activities. Another nineteenth-century approach was to depict fatness as a ‘spectacle’ – the corpulent fat person was displayed as a phenomenon in travelling shows, fairs and circuses (Farrell, 2011, pp.
Most official television websites, as well as many viewergenerated ones, are open public forums, which can be accessed by both viewers and non-viewers. We refer to official websites as those that are affiliated with the television production in question. They form part of the production itself with the on air text explicitly encouraging audiences to further engage with content online. These sites may include discussion forums, character biographies, episode descriptions, a media section outlining news about the cast, crew and show, and a shop from which to purchase official merchandising.